- Boğaziçi Üniversitesi Eğitim Dergisi
- Vol: 39-1 Özel Sayı
- Digital Board Games as a Tool to Boost Speaking in Foreign Language E-classes During COVID-19: Stude...
Digital Board Games as a Tool to Boost Speaking in Foreign Language E-classes During COVID-19: Students’ Perspectives
Authors : Thomais Rousoulioti, Christina Tegou, Paraskevi Thomou
Pages : 137-159
Doi:10.52597/buje.1068062
View : 10 | Download : 5
Publication Date : 2022-12-31
Article Type : Research
Abstract :This article elaborates the ongoing discussion about whether digital board games can enhance speaking in language courses. The research targets 51 adult L2 Greek students in Istanbul/Turkey addressing if digital board games in on-line classes can enhance speaking in foreign language during COVID-19. The results show that: online lessons meet the learning needs of adults, but they still prefer the face-to-face ones, the digital version of the game Story Cubes motivated students to participate more in the lesson, to collaborate with their classmates and to express themselves freely. The aforementioned game created a positive atmosphere in the classroom and finally it had a positive effect on the students\' speaking.Keywords : dijital oyun, konuşma dersi, dijital öykü, hikaye küpleri, Yunanca yabancı dil