- Akdeniz Spor Bilimleri Dergisi
- Vol: 5 Issue: Özel Sayı 1 - 6. Akademik Spor Araştırmaları Kongresi Özel Sayısı Özel Sayı
- Examination of the Attitudes of Students of the Faculty of Sports Sciences Towards Digital Games MAK...
Examination of the Attitudes of Students of the Faculty of Sports Sciences Towards Digital Games MAKÜ-SDÜ
Authors : Mehmet Kumartaşli, Süleyman Yildirim, Abdullah Yavuz Akinci
Pages : 653-666
Doi:10.38021/asbid.1200562
View : 11 | Download : 5
Publication Date : 2022-12-19
Article Type : Research
Abstract :In today\'s world, the constantly developing and changing technology factor shows its effect in many areas. One of the areas that has a large share of these effects is the digital game industry. For this reason, it is in a situation that constantly develops and renews itself. They are a wide range of platforms that provide the opportunity to socialize with other individuals and cultures thanks to digital games, software and hardware. digital games; These are games that can be played online, offline, single or multiplayer with artificial intelligence or people. Digital games, which have a place in many fields such as education, health, military, social and psychomotor, provide the person to gain experience by providing artificial environments thanks to the necessary hardware, software and simulations. Care should be taken in the planning of digital game processes, it should not be forgotten that the games played by the individual affect the cognitive, affective and social dimensions of the individual. Whether the results of this interaction are positive or negative is entirely in the hands of the individual. In this study, we aimed to examine the attitudes of students studying sports sciences towards digital sports with the Digital Sports Games Motivation Scale in today\'s conditions where distance education is common. A quantitative research was conducted with the participation of a total of 420 people from "Maku” and "Sdü” universities. As a of our study; According to the gender variable, there was a significant difference in the sub-dimensions of \"Team Commitment\" and \"Socialization\", while in the School variable, there was a significant difference in the \"Attitude of Team Engagement\" and \"Fun\" sub-dimensions. According to the department variable of the participants, there was a significant difference in the \"Entertainment\" sub-dimension. This significant difference; It has been determined that the students of the Coaching Department have higher entertainment attitudes than the students of the Department of Management and the students of the Teaching Department.Keywords : Dijital oyun, Spor Bilimleri, Tutum