- Psychology Research on Education and Social Sciences
- Vol: 1 Issue: 1
- An eSport Research: Psychological Well-Being Differences of Teenagers in Terms of Several Variables
An eSport Research: Psychological Well-Being Differences of Teenagers in Terms of Several Variables
Authors : Memduh KOCADAĞ
Pages : 31-39
View : 16 | Download : 3
Publication Date : 2020-06-15
Article Type : Research
Abstract :Teenagers who tend to have an esport career are steadily increased while esport is trending for more than a decade. As esport sector offers job opportunities and massive earnings, it is predictable that why teenagers desire to become a professional esport player or to work in esport sector. On the other hand, massive gameplay times may lead to psychological problems. As current employment and earnings effect mental health in several aspects, uncertainty of esport sector’s effect is an enigma. The sample of this study consists of 368 participants from all over the world. Web-based questionnaire and psychological well-being scale was used to collect the data which had been collected via Steam Community and Facebook. In this study we compared psychological well-beings of teenagers with aspect of their employment status and daily game play times. In accordance with the results, professional esport players have significantly lower psychological well-being than other two working groups. Also group of two playing more than 6 hours per day have significantly lower psychological well-being than the group of two playing less than 6 hours per day.Keywords : electronic sports, gaming, mental health, psychological well-being, teenagers