- Digital international journal of Architecture Art Heritage
- Cilt: 3 Sayı: 1
- Environment Design in Medieval Themed Games
Environment Design in Medieval Themed Games
Authors : Emre Önal, Muhammed Abdullah Bülbül
Pages : 29-42
View : 55 | Download : 96
Publication Date : 2024-02-25
Article Type : Other
Abstract :The medieval theme has long been a beloved and popular choice in entertainment, from novels to television shows and now video games. With the advent of computer technology, the middle ages have been simulated in virtual worlds, allowing people to experience its atmosphere in a more immersive and engaging way. As graphics hardware and software have advanced, these worlds have become even more fascinating and realistic. This research discusses the process of designing medieval environments in 3D games, focusing on the key design elements of landscape and settlements. It explains how procedural techniques can be used to create large and immersive environments, and how modular design can be used to efficiently create a variety of scene objects. The research also highlights the importance of considering the gameplay and camera angle when designing environments, and how different game genres may require different design approaches. It is concluded by discussing the role of game engines in providing tools and features to support the creation of medieval environments, including terrain generation, city design, vegetation, architecture, and lighting. Overall, the research provides a comprehensive overview of the design process for creating engaging and immersive medieval game environments.Keywords : Game Environment Design, 3D Modeling, Game Development, Virtual Worlds, Medieval